Design
Last updated
Last updated
The design organization at Redivis is responsible for conceptualizing and executing creative assets and defining how our product and services look and work.
Design's guiding lights are transparency and empathy. A design is successful when it deeply understands the user and meets them where they're at with the right level of insight. We are solving very complex user problems and strive to update traditional processes with elegance, excitement, and clarity.
Our design work is process-driven, research-oriented, and rooted in getting input from as many sources as possible throughout. We work closely with engineering, product, marketing, support, and executive teams to represent the user and advocate for clarity and usability in all aspects of Redivis.
We use Figma and Google docs for the bulk of our design work.
Individual contributor (IC) | Manager | Salary level |
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Everyone being promoted from Senior designer onward will be expected to step into a leadership role depending on what track they're on.
Theme | Proficiency |
Achievements | New to the professional field, 0-2 years' experience, school or demo work |
Scope of work | Solve specific function-level problems (e.g. add item to cart) |
Process | Work within processes established by team lead |
Team | Part of a team |
Meetings | Attending the meeting |
Strong in one, capable in two | |
Soft skill focus | Professionalism |
Leadership skill focus | NA |
Theme | Proficiency |
Achievements | Roughly 3-5 years' experience, contributed to a few shipped projects |
Scope of work | Solve specific product capabilities (e.g. shopping cart) |
Process | Work within processes established by team lead |
Team | Part of a team, communicate with cross-functional peers |
Meetings | Contributing to the meeting |
Strong in two, capable in two | |
Soft skill focus | Communication and presentation |
Leadership skill focus | NA |
Theme | Proficiency |
Achievements | Roughly 5-10 years' experience, contributed to multiple shipped products |
Scope of work | Lead the solution of a product area (e.g. "the conversion funnel") |
Process | Develop the process/approach for tackling a problem |
Team | Leading a team that's been given to you, collaborating with cross-functional peers |
Meetings | Driving the meeting |
Expert in one, strong in two, capable in two | |
Soft skill focus | Facilitation, listening |
Leadership skill focus | Strategy, empathy, compassion |
Theme | Proficiency |
Achievements | Roughly 10-15 years' experience, delivered successful work at the scope of "product areas" |
Scope of work | Leading the solution of undefined problem spaces (e.g. "How do people complete a transaction?") |
Process | Develop the process/approach for tackling a problem |
Team | Create the team you need, defining the problem with cross-functional leads |
Meetings | Driving the meeting |
Expert in one, strong in two, capable in two | |
Soft skill focus | Confidence and swagger |
Leadership skill focus | Planning, mentorship |
Theme | Proficiency |
Achievements | Roughly 15-20 years' experience, has led teams in framing and solving hard problems, and has driven innovative efforts that uncovered new value with new kinds of experiences. |
Scope of work | Leading the solution of broader undefined problem spaces (e.g. "How do people shop online?") |
Process | Establish a philosophy/mindset for how the team approaches its work |
Team | Create the team you need, defining the problem with cross-functional leads |
Meetings | Being consulted in the meeting for insight |
Expert in one, strong in two, capable in two (might start to drop off) | |
Soft skill focus | Advocating for design in the broader company context |
Leadership skill focus | Operations |
Theme | Proficiency |
Achievements | 20+ years' experience, has led teams in creating foundational, groundbreaking design work |
Scope of work | Multiple user experiences (e.g. "What is the end-to-end shopper experience?") |
Process | Facilitate and consult on the creation and iteration of team processes |
Team | Establish the organizational structure, define roles, and expand the team |
Meetings | Stakeholder for whom the meeting exists |
Expert in one, strong in two, capable in two (might start to drop off) | |
Soft skill focus | Influence in a broader, external design community |
Leadership skill focus | Vision |
All designers will be evaluated on their performance in core design skills, depending on what role they have.
Organizing, structuring, and labeling content in an effective and sustainable way. Includes building out ontologies and relationships to help users find information and complete tasks.
Understands complex relational structures and makes changes to them when necessary to improve them. Can inform others of the structure and speak with insight to other teams about it.
Creating products, environments, systems, and services that users interact with to accomplish their goals.
Designs interfaces that are straightforward and easily understandable. Enables a user's successful interactions with a system. Efficiently draws on existing patterns of communication.
Building an interactive model to test designs quickly and cost-effectively.
Creates basic prototypes for key interactions and is efficient at incorporating feedback into quick iterations.
Exploring a question via quantitative and qualitative investigation and sharing insights gained via analysis and synthesis. Includes user research, surveys, observation, usability testing, user analytics, and product research.
Executes on research plans to answer a research question. Participates in distilling and reporting insights.
Developing a plan or policy to achieve a major goal or aim.
Devises effective documentation for how a problem or project will be approached with an appropriate balance of high level insight and detail. Seeks out and understands the relevant large goals and forces at play, and accounts for them appropriately in the plan.
Improving aesthetic appeal and usability via typography, space, layout, and color.
Draws on aesthetic principles to deliver beautiful, usable assets and/or product interfaces that are consistent with the Redivis brand and product guidelines. Able to clearly communicate complex and information-dense concepts visually without overwhelming the viewer.
Designing the conversation between Redivis and the user. Includes building and maintaining the words people see and hear when they interact with our product and assets.
Writes copy and product content that clearly and succinctly communicates information or a call to action. Follows brand voice guidelines and maintains consistency across many different product areas or assets.
System adapted from Org Design for Design Orgs by Peter Merholz and Kristin Skinner