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  • Mission
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  • Core design skills
  • Information architecture
  • Interaction design
  • Prototyping
  • Research
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  1. Careers

Design

PreviousBackend engineerNextProduct designer

Last updated 3 years ago

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Mission

The design organization at Redivis is responsible for conceptualizing and executing creative assets and defining how our product and services look and work.

Design's guiding lights are transparency and empathy. A design is successful when it deeply understands the user and meets them where they're at with the right level of insight. We are solving very complex user problems and strive to update traditional processes with elegance, excitement, and clarity.

Workflow and tools

Our design work is process-driven, research-oriented, and rooted in getting input from as many sources as possible throughout. We work closely with engineering, product, marketing, support, and executive teams to represent the user and advocate for clarity and usability in all aspects of Redivis.

We use Figma and Google docs for the bulk of our design work.

Career progression

Individual contributor (IC)

Manager

Salary level

2

3

4

6

7

8

Leadership and tracks

Levels

Junior designer

Theme

Proficiency

Achievements

New to the professional field, 0-2 years' experience, school or demo work

Scope of work

Solve specific function-level problems (e.g. add item to cart)

Process

Work within processes established by team lead

Team

Part of a team

Meetings

Attending the meeting

Strong in one, capable in two

Soft skill focus

Professionalism

Leadership skill focus

NA

Designer

Theme

Proficiency

Achievements

Roughly 3-5 years' experience, contributed to a few shipped projects

Scope of work

Solve specific product capabilities (e.g. shopping cart)

Process

Work within processes established by team lead

Team

Part of a team, communicate with cross-functional peers

Meetings

Contributing to the meeting

Strong in two, capable in two

Soft skill focus

Communication and presentation

Leadership skill focus

NA

Senior designer

Theme

Proficiency

Achievements

Roughly 5-10 years' experience, contributed to multiple shipped products

Scope of work

Lead the solution of a product area (e.g. "the conversion funnel")

Process

Develop the process/approach for tackling a problem

Team

Leading a team that's been given to you, collaborating with cross-functional peers

Meetings

Driving the meeting

Expert in one, strong in two, capable in two

Soft skill focus

Facilitation, listening

Leadership skill focus

Strategy, empathy, compassion

Lead Designer / Design manager

Theme

Proficiency

Achievements

Roughly 10-15 years' experience, delivered successful work at the scope of "product areas"

Scope of work

Leading the solution of undefined problem spaces (e.g. "How do people complete a transaction?")

Process

Develop the process/approach for tackling a problem

Team

Create the team you need, defining the problem with cross-functional leads

Meetings

Driving the meeting

Expert in one, strong in two, capable in two

Soft skill focus

Confidence and swagger

Leadership skill focus

Planning, mentorship

Principal Designer / Senior design manager

Theme

Proficiency

Achievements

Roughly 15-20 years' experience, has led teams in framing and solving hard problems, and has driven innovative efforts that uncovered new value with new kinds of experiences.

Scope of work

Leading the solution of broader undefined problem spaces (e.g. "How do people shop online?")

Process

Establish a philosophy/mindset for how the team approaches its work

Team

Create the team you need, defining the problem with cross-functional leads

Meetings

Being consulted in the meeting for insight

Expert in one, strong in two, capable in two (might start to drop off)

Soft skill focus

Advocating for design in the broader company context

Leadership skill focus

Operations

Creative Director / Design Director

Theme

Proficiency

Achievements

20+ years' experience, has led teams in creating foundational, groundbreaking design work

Scope of work

Multiple user experiences (e.g. "What is the end-to-end shopper experience?")

Process

Facilitate and consult on the creation and iteration of team processes

Team

Establish the organizational structure, define roles, and expand the team

Meetings

Stakeholder for whom the meeting exists

Expert in one, strong in two, capable in two (might start to drop off)

Soft skill focus

Influence in a broader, external design community

Leadership skill focus

Vision

Core design skills

All designers will be evaluated on their performance in core design skills, depending on what role they have.

Information architecture

Organizing, structuring, and labeling content in an effective and sustainable way. Includes building out ontologies and relationships to help users find information and complete tasks.

Understands complex relational structures and makes changes to them when necessary to improve them. Can inform others of the structure and speak with insight to other teams about it.

Deeply understands relationships and is able to drastically edit existing relationships and create new ones for simple and complex product areas. Can reliably teach team members the systems and answer any questions that come up.

Fully understands systems and their implications for entire products. Builds new ontologies for entire products and is the expert on communicating the system throughout the company. Leads others in building systems that span multiple people or departments.

Interaction design

Creating products, environments, systems, and services that users interact with to accomplish their goals.

Designs interfaces that are straightforward and easily understandable. Enables a user's successful interactions with a system. Efficiently draws on existing patterns of communication.

Designs inspiring interfaces for complex problems. Contributes to the product's interaction guidelines via solid research and developing best practices over time. Contributes to creating innovative new interface interactions when needed.

Develops product-wide interaction guidelines and resources, and educates others on how to best use them. Works across departments to improve the user's experience in all aspects of their interaction with Redivis. Deeply understands many different users' full interaction with Redivis and can represent their perspective in high-level decisions.

Prototyping

Building an interactive model to test designs quickly and cost-effectively.

Creates basic prototypes for key interactions and is efficient at incorporating feedback into quick iterations.

Builds high fidelity prototypes quickly that closely mimic the usability of potential solution. Proactively seek out people to test these prototypes and manage the process of improving them. Able to make a call for when it's worth investing more time in the prototype vs moving to another step in the process.

Master of prototyping software and procedures, and leads team adoption and practice. Builds guides and templates for others to use. Structures systems for feedback and iteration, and gives high quality feedback on both the content and the process for others' work.

Research

Exploring a question via quantitative and qualitative investigation and sharing insights gained via analysis and synthesis. Includes user research, surveys, observation, usability testing, user analytics, and product research.

Executes on research plans to answer a research question. Participates in distilling and reporting insights.

Frames meaningful research questions and builds out comprehensive research plans. Executes multiple types of research very well and with little oversight. Is able to drive synthesis of gathered data points to uncover meaningful insights and communicate them in a way that inspires others.

Leads teams in generating research projects to discover and answer broad questions about user behavior. Advises on methods for successfully executing brilliant research. Guides analysis of data points toward insights that revolutionize understanding of the subject. Communicates research with company-level impact.

Strategy

Developing a plan or policy to achieve a major goal or aim.

Devises effective documentation for how a problem or project will be approached with an appropriate balance of high level insight and detail. Seeks out and understands the relevant large goals and forces at play, and accounts for them appropriately in the plan.

Understands all pressing aspects of the business and product and accounts for them when researching and creating a plan. Creates organized and accessible plans that sensibly solve issues, which they distribute and get buy-in for. Contributes to templates and planning resources for others.

Fully understands the contexts of the business and product and speaks to them with the appropriate level of detail and insight. Produces high quality plans for complex and/or long-range problems and projects involving many people or teams. Guides others in their strategic undertakings and drives development of high level design templates and processes.

Visual design

Improving aesthetic appeal and usability via typography, space, layout, and color.

Draws on aesthetic principles to deliver beautiful, usable assets and/or product interfaces that are consistent with the Redivis brand and product guidelines. Able to clearly communicate complex and information-dense concepts visually without overwhelming the viewer.

Develops multiple types of visual assets quickly that consistently fit with existing materials. Contributes to guidelines for our brand and product interface and works to share these across different teams.

Creates and distributes exciting and innovative visuals that resonate with a wide range of users. Fully understands and drives our visual guidelines forward in a sustainable way with company-wide effects. Advocates for visual consistency and beauty in all aspects of our brand and product. Educates and gives feedback on visual design happening on different teams/projects.

Writing

Designing the conversation between Redivis and the user. Includes building and maintaining the words people see and hear when they interact with our product and assets.

Writes copy and product content that clearly and succinctly communicates information or a call to action. Follows brand voice guidelines and maintains consistency across many different product areas or assets.

Writes inspiring copy and content that pushes forward our brand while fully supporting a user's needs for information and understanding. Contributes to developing our brand voice guidelines and advocates for consistency and clarity across teams.

Consistently produces copy and content that fits perfectly in the context it lives in. Creates new ways of relating to users and drives our brand forward. Able to contribute to copy and phrasing for all areas of the company and regularly consults with different teams and departments. Educates others on brand voice guidelines and creates systems to enable their success.

Resources

System adapted from Org Design for Design Orgs by Peter Merholz and Kristin Skinner

Everyone being promoted from Senior designer onward will be expected to step into a leadership role depending on what they're on.

Junior designer
Designer
Senior designer
Lead designer
Design manager
Principal designer
Senior design manager
Creative director
Design director
Core design skills
Core design skills
Core design skills
Core design skills
Core design skills
Core design skills
track